I would be interested in cases where you could see smaller gains from Async Compute on the RX 480 but there are currently only two applications which allow comparisons between Async Compute on/off and are publicly tested. I agree, the variance under AotS is too high for precise arguments but unfortunately there isn't much choice.ฤก0,6 % for the 380X Nitro, 12,1% with the RX 480 and 12,8% for Fury X. SM6 may also come to DX11.3/4 but the explicit resource managament, the command-list-generation, ExecuteIndirect and the new binding model are only available under DX12, as long I didn't get anything wrong: DICE and Confetti presented methods for triangle culling and a visibility buffer, one key foundation are the expanded capabilities coming with ExecuteIndirect.
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